Internship field
UI/UX Design
A product design track that follows one problem all the way through: research it, structure it, design it, prototype it, test it, then write it up as a portfolio case study.
Week 1 — UX fundamentals
Define the problem before designing anything.
Objectives
- Write a problem statement
- Build a research-backed persona
- Map the user journey
Tasks (3)
- 10 pts
1. Problem statement
Choose a product area and write the problem statement, target user and success measure.
Deliverable: PDF or Figma frame.
- 20 pts
2. User persona
Create one primary persona backed by at least five short user interviews or survey responses.
Deliverable: Persona document plus raw responses.
- 20 pts
3. User journey map
Map the current journey with stages, actions, pain points and opportunities.
Deliverable: Journey map image or PDF.
Week 2 — Structure and wireframes
Decide what goes where before deciding how it looks.
Objectives
- Build an information architecture
- Produce low-fidelity wireframes
- Design for mobile first
Tasks (3)
- 15 pts
1. Information architecture
Produce a sitemap or screen map with every screen and the paths between them.
Deliverable: Diagram image or PDF.
- 20 pts
2. Mobile wireframes
Wireframe at least six mobile screens in low fidelity, with annotations.
Deliverable: Figma link or PDF.
- 15 pts
3. Desktop wireframes
Adapt four of those screens to desktop and note what changes and why.
Deliverable: Figma link or PDF.
Week 3 — Visual system
Build the design system you will apply everywhere.
Objectives
- Define a colour system with contrast in mind
- Set a type scale
- Build reusable components
Tasks (3)
- 20 pts
1. Colour and type
Define a palette (primary, neutrals, semantic) and a type scale. Check text contrast meets WCAG AA.
Deliverable: Figma file or PDF with contrast checks.
- 25 pts
2. Component library
Build at least ten components: buttons, inputs, cards, nav, modal, table, badge, avatar, tabs, toast — with states.
Deliverable: Figma link.
- 10 pts
3. Usage guidelines
Write one page on when to use each key component and the spacing rules.
Deliverable: PDF.
Week 4 — Landing page design
Final projectApply the system to a high-fidelity marketing page.
Objectives
- Design a full landing page
- Build a clear content hierarchy
- Write interface copy
Tasks (2)
- 25 pts
1. Landing page
Design a complete landing page in desktop and mobile using your system.
Deliverable: Figma link plus exports.
- 15 pts
2. Copy pass
Write the real headline, subheading, section copy and CTA labels. No placeholder text.
Deliverable: Figma link plus a copy document.